[acf field=”blog_subtitle” post_id=”4894″] If you want to do world class visual effects then the only place to be is in feature films, right? Not any more. Video games are rapidly stepping up the quality and complexity of their visual effects simply because it makes them a lot of money. We all know that “Deathly Hollows […]
Screaming at the Greenscreen
[acf field=”blog_subtitle” post_id=”374″] During my 20+ years of compositing visual effects I have worked on plenty of “A” films. The disturbing truth seemed to be that the bigger the budget the badder the bluescreen. Truly, some of the worst greenscreen and bluescreen shots I have had to salvage were on $100+ million movies. It is […]
The Deep Magic
The new deep compositing in visual effects I was recently fondling a shiny new beta version of the new Nuke6.3 release and among the exciting new goodies like a planar tracker, an integral particle system, and a new displacement shader for stereo conversion; I discovered Nuke’s deep magic – integral support for the new deep […]
The Lighter Compositor
Heads up visual effects compositors, our world is about to change again. Just when you got your head around 3D compositing here comes 3D lighting. The official handwriting is on the wall. The Foundry (Nuke) and Sony Picture Imageworks (SPI) announced in early November that SPI’s proprietary Katana 3D lighting software will soon be integrated […]